The Werewolf | Snapshot SH-22.115A

Snapshots are back! The Werewolf (LittleMoon-InDEV) introduces sprites, entities, buildings and more!

Changelog

  • Introduced entities and the entity dynamic creation structure. Entities are built as a base for any NPC, enemy or creature of the game, including the player. As of now, objects player and NPC “Steve”s are implemented on them.
  • NPC “Steve”s are the natural villagers and inhabitants of The Werewolf’s world. Being named after one of the greatests dev stories, they will share their generosity during trades with the player and will occasionally consider to pay it a visit.
  • Introduced buildings and, analogously to entities, their dynamic creation structure. Buildings consist in a sprite (a visible texture), a position within the room, and a text string, which will allow for menu implementation. In future versions, a collision box will also be implemented.
  • Added a basic werewolf toggle that updates the player sprites. It is only accessible through the debug mode. Upon activation, two health points and two max health points are gained, both of which are lost when returning to human form.
  • GUI Elements are also part of the game. Alongside with the title in the top, health is now displayed in the bottom of the screen. Depending on whether the player is a werewolf, an according health sprite will be chosen.

Future versions and planning

  • Far From Home! Homes will be introduced in the future, and will consist on customizable buildings. The player will be able to place acquired furniture from “Steve” NPCs, rest, and farm vegetables and fruits.

That’s all for now! Stay tuned for more updates and changelogs!

screenshots